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Class VectorDom

Hierarchy

  • VectorDom

Index

Constructors

constructor

Properties

_

_: object

Type declaration

acceleration

acceleration: Vector

alpha

alpha: number

anchorX

anchorX: number

anchorY

anchorY: number

components

components: object

Type declaration

disableStyleRenders

disableStyleRenders: boolean

element

element: HTMLElement

elementVisibility

elementVisibility: ElementVisibilityObject

eularRotation

eularRotation: Vector

eularRotationAsRotationMatrix

eularRotationAsRotationMatrix: boolean

forcedZIndex

forcedZIndex: number | null

height

height: number

mouse

mouse: MouseTracker

offset

offset: Vector

options

position

position: Vector

renderOnlyWhenInview

renderOnlyWhenInview: boolean

renderWith3dProjectMatrix

renderWith3dProjectMatrix: boolean

rotation

rotation: Quaternion

transformOrigin

transformOrigin: string

useBoundsForGlobalCalculation

useBoundsForGlobalCalculation: boolean

velocity

velocity: Vector

width

width: number

zIndexScalar

zIndexScalar: number

Accessors

anchorOffsetVector

anchorOffsetVector:

ax

ax:

ay

ay:

az

az:

bounds

bounds:

globalElementCenterPosition

globalElementCenterPosition:

globalPosition

globalPosition:

rx

rx:

ry

ry:

rz

rz:

vx

vx:

vy

vy:

vz

vz:

x

x:

y

y:

z

z:

Methods

dispose

  • dispose(): void

forceZIndex

  • forceZIndex(zIndex: number | null): void

init

  • init(): void

render

  • render(syncEularRotation?: boolean): void
  • Parameters

    • Default value syncEularRotation: boolean = false

    Returns void

resize

  • resize(): void

setOffset

setPosition

  • setPosition(v: Vector): void

setRotation

  • setRotation(v: Vector): void

setTransformOrigin

  • setTransformOrigin(value?: string): void
  • Parameters

    • Default value value: string = "center center"

    Returns void

slerpEularRotation

  • slerpEularRotation(amount: number): void

syncEularRotation

  • syncEularRotation(): void

toCss3dMatrix

  • toCss3dMatrix(): string

toMatrixIV

toTranslationMatrixIV