Variables
Const CURSOR_MOVE_EVENTS
CURSOR_MOVE_EVENTS: string[] = ['mousemove', 'touchstart', 'touchmove']
Const documentMouseTracker
documentMouseTracker: MouseTracker = new MouseTracker(document.body, () => {}, false)
Const fragShader
fragShader: "precision mediump float;uniform sampler2D u_image;// texCoords passed in from the vertex shader.varying vec2 v_texCoord;void main() {gl_FragColor = texture2D(u_image, v_texCoord);}" = `precision mediump float;uniform sampler2D u_image;// texCoords passed in from the vertex shader.varying vec2 v_texCoord;void main() {gl_FragColor = texture2D(u_image, v_texCoord);}`
Const skipKeys
skipKeys: string[] = ['progress', 'easingFunction']
Const vertShader
vertShader: "attribute vec2 a_position;uniform mat3 u_matrix;varying vec2 v_texCoord;void main() {gl_Position = vec4(u_matrix * vec3(a_position, 1), 1);v_texCoord = a_position;}" = `attribute vec2 a_position;uniform mat3 u_matrix;varying vec2 v_texCoord;void main() {gl_Position = vec4(u_matrix * vec3(a_position, 1), 1);v_texCoord = a_position;}`