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@blinkk/degu
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Globals
threef
threef
Class threef
Hierarchy
threef
Index
Properties
degu
Threef
Temp
Box
Helper
Methods
apply
Vector
ToDom
blender
ToThree
Euler
blender
ToThree
Vec3
convert
Coordinate
System
create
Object
Dictionary
From
Scene
find
Scene
ByName
get
Animation
ByName
load
Gltf
set
Fov
to
Dom
Bounding
Rect
to
Dom
Coordinates
to
Dom
Rotation
to
ScreenXY
traverse
Scene
For
Properties
Static
degu
Threef
Temp
Box
Helper
degu
Threef
Temp
Box
Helper
:
any
Methods
Static
apply
Vector
ToDom
apply
Vector
ToDom
(
element
:
HTMLElement
, v
:
Vector3
, euler
:
Euler
)
:
void
Parameters
element:
HTMLElement
Optional
v:
Vector3
Optional
euler:
Euler
Returns
void
Static
blender
ToThree
Euler
blender
ToThree
Euler
(
euler
:
any
)
:
object
Parameters
euler:
any
Returns
object
x
:
number
y
:
any
z
:
number
Static
blender
ToThree
Vec3
blender
ToThree
Vec3
(
vec3
:
any
)
:
object
Parameters
vec3:
any
Returns
object
x
:
number
y
:
any
z
:
number
Static
convert
Coordinate
System
convert
Coordinate
System
(
vec3
:
Vector3
, map
:
Array
<
string
>
)
:
Vector3
Parameters
vec3:
Vector3
map:
Array
<
string
>
Returns
Vector3
Static
create
Object
Dictionary
From
Scene
create
Object
Dictionary
From
Scene
(
scene
:
Scene
, mapping
:
Record
<
string
,
any
>
)
:
Object
Parameters
scene:
Scene
mapping:
Record
<
string
,
any
>
Returns
Object
Static
find
Scene
ByName
find
Scene
ByName
(
name
:
string
, scenes
:
Array
<
Scene
>
)
:
Scene
Parameters
name:
string
scenes:
Array
<
Scene
>
Returns
Scene
Static
get
Animation
ByName
get
Animation
ByName
(
name
:
string
, animationClips
:
Array
<
AnimationClip
>
)
:
AnimationClip
Parameters
name:
string
animationClips:
Array
<
AnimationClip
>
Returns
AnimationClip
Static
load
Gltf
load
Gltf
(
config
:
threefGltfLoader
)
:
Promise
<
any
>
Parameters
config:
threefGltfLoader
Returns
Promise
<
any
>
Static
set
Fov
set
Fov
(
element
:
HTMLElement
, camera
:
PerspectiveCamera
)
:
void
Parameters
element:
HTMLElement
camera:
PerspectiveCamera
Returns
void
Static
to
Dom
Bounding
Rect
to
Dom
Bounding
Rect
(
object
:
Mesh
, camera
:
PerspectiveCamera
, width
:
number
, height
:
number
, options
:
any
)
:
any
Parameters
object:
Mesh
camera:
PerspectiveCamera
width:
number
height:
number
Optional
options:
any
Returns
any
Static
to
Dom
Coordinates
to
Dom
Coordinates
(
object
:
Object3D
, camera
:
PerspectiveCamera
, width
:
number
, height
:
number
, scalar
:
number
)
:
Vector3
Parameters
object:
Object3D
camera:
PerspectiveCamera
width:
number
height:
number
Optional
scalar:
number
Returns
Vector3
Static
to
Dom
Rotation
to
Dom
Rotation
(
object
:
Object3D
, camera
:
Camera
)
:
Euler
Parameters
object:
Object3D
camera:
Camera
Returns
Euler
Static
to
ScreenXY
to
ScreenXY
(
position
:
Vector3
, camera
:
Camera
, width
:
number
, height
:
number
)
:
object
Parameters
position:
Vector3
camera:
Camera
width:
number
height:
number
Returns
object
x
:
number
y
:
number
z
:
number
Static
traverse
Scene
For
traverse
Scene
For
(
matchCondition
:
Function
, execution
:
Function
, scene
:
Scene
)
:
void
Parameters
matchCondition:
Function
execution:
Function
scene:
Scene
Returns
void
Globals
"index"
angular
arrayf
components
datguif
debug
dom
ease
func
interpolate
is
iterable-
iterator
loader
map
mathf
objectf
pseudo-
3d-
canvas
raf
setf
shaders
string
threef
time
ui
x
Scene
Resizing
Algo
Scene
Renderer
Three
Inspector
threef
degu
Threef
Temp
Box
Helper
apply
Vector
ToDom
blender
ToThree
Euler
blender
ToThree
Vec3
convert
Coordinate
System
create
Object
Dictionary
From
Scene
find
Scene
ByName
get
Animation
ByName
load
Gltf
set
Fov
to
Dom
Bounding
Rect
to
Dom
Coordinates
to
Dom
Rotation
to
ScreenXY
traverse
Scene
For
Scene
Config
Scene
Renderer
Config
threef
Gltf
Loader